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possessor
Possessor is a short virtual reality puzzle platformer demo developed with Unity XR.
It was designed with people like myself who experience motion sickness from free movement in mind.
The game's possession system allows the player to solve physics-based platforming puzzles without movement of the camera, which is generally what causes the worst motion sickness.
hymnprism
Hymnprism is an audio visualization program developed in Unity.
The program was created for Boise State University's Luminary, located in the Center for the Visual Arts building.
The project was featured on Idaho News 6.
darknoise
DarkNoise is a prototype for an audio-based FPS game developed in Unity.
The game takes place in a pitch black environment where only a small area of the ground around the player is visible, and apart from that, the only light sources are orbs that the player can fire into the distance.
Listening closely is required to figure out where enemies are coming from. If one of them reaches you, it's game over.
murder dave
Murder Dave is a humorous puzzle game demo developed in Godot, written in C#.
The goal of this project was to demonstrate my ability to learn and work with a game engine that I was previously unfamiliar with.
The bizarre world the player explores gets more and more dreamlike as you make your way to your neighbor's place.
next duck
Next Duck is a clicker game demo created with Unreal Engine 5.
In this project, I had the opportunity to put my C++ programming skills on display, and to learn how to use the newest version of Unreal Engine.
How many ducks can you collect?
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